When I test my cross-wrapped application on Linux, it crashes and reports "version `GLIBC_2.14' not found..."
This is an expected error message if you are wrapping for 64-bit Linux with 5.20 and 5.22 Perls, and run the resulting file on a Linux kernel that is too old (RHEL 5 and 6 are most frequent).
Wrapped files have the same system requirements as the native ActivePerl version. ActivePerl 5.20 and 5.22 require glibc 2.15 or higher.
To built a wrapped file that will run on an older version of Linux, you must wrap with an ActivePerl where the requirements for 64-bit Linux are only glibc 2.5 or higher. As of 2016, all of these Perls require Business Edition licenses.
When I try to use PerlApp I get the following error: "No perl found at C:\perl\bin\perl.exe" -- but that file is really there. What's going on, and how can I fix it?
This message is usually caused by the directory containing cmd.exe not being found in your PATH environment variable. The usual directory to ensure is there is C:\Windows\System32. If it's missing, simply add it and PerlApp will work as expected.
Can I put a time limit on my executeable which I create with PerlApp?
Yes. This sample program will run normally when you invoke it as `perl expire.pl`, but will refuse to run after the expiration date when it has been compiled with PerlApp.
You could hard-code the expiration data in your program, or you can supply it when you build the executable and retrieve it inside your application from a bound file:
c:\tmp> perlapp -f --nologo --bind expire[data=2007-02-13] expire.pl
c:\tmp> perlapp -f --nologo --bind expire[data=2007-02-14] expire.pl
I wrote a script that uses the Switch Perl module. It works great unwrapped, but when I wrap it with PerlApp it doesn't work.
This happens because the Switch module is implemented as a Perl source filter. Currently, code that uses source filters cannot be processed by PerlApp. There is no easy work-around for this that I am aware of -- the only option at this point seems to be to convert the code using
Switch to use
if...elsif...else clauses or one of the other alternatives from the
perlsyn manual page.
My Perl program works great, until I compile it with PerlApp. When I run the executable, I get the error message "Unrecognized character \xEF at foo.pl line 1."
Fortunately, this one has an easy, though easy-to-miss solution.
The file is saved in Unicode, and there is a Byte-Order Mark (BOM) present. A BOM helps a text editor figure out what byte order the file is saved in, but it can cause problems with PerlApp and other tools.
The solution is to save the file (or a copy of the file) without a BOM, and use that copy of the file when running PerlApp.
Using Komodo you can turn off BOMs for the current file by going to Edit | Current File Settings and deselecting "Use signature (BOM)". Other editors will do it different ways, but it's almost always possible -- check the manual or help system for your editor.
When I use PerlApp with Perl 5.8 the resulting executable is several times larger than when I used Perl 5.6. How do I make it smaller?
More than a few people are surprised when they upgrade to PDK 6.0.x and ActivePerl 5.8. In addition to being more solid than ActivePerl 5.6 with PDK 5, the freestanding executables are sometimes three or four times larger.
There is one word that is responsible for much of this apparent bloat: Unicode.
When PerlApp puts together an executable in freestanding mode, it has to be sure to include all required modules and their contingent bits and pieces. Because PerlApp can't tell if a conditionally required module will be needed, it includes it to be on the safe side. Often, this is how the Unicode modules (which aren't all that big) and the translation tables (which are that big) get involved.
The easiest way to cure this problem is to trim out the Unicode modules and related files using the PerlApp graphical user interface, or
--trim arguments on the command line. Whichever way you choose, you should be aware that some modules generate and use Unicode internally. If your application begins to fail after removing the Unicode modules and/or translation tables, you will need to play with it a bit to figure out which are needed and which aren't for your given application.
The best way to get the initial settings correct is to use the PerlApp graphical interface. There you can see which modules and extra files will be included, and have the opportunity to trim them out. When you have everything set up correctly, the Output tab of the graphical interface will show you the command line you need to use to reproduce the build with those settings.
This should bring the size down substantially. If it does the trick for you, let me know and I will give some rough numbers that I hear from people as examples in a future version of this entry.
How can I include POD in scripts and modules compiled by PerlApp?
When PerlApp compiles your code, it strips out all pod from script or module files. If you need to use pod2text, you can work around this by:
Here's how you create perl scripts that will work both as a script and an executable (working with bound files):
You would then build the PerlApp executable using the
Will people be able to decompile the executables I've made with PerlApp?
PerlApp does provide some level of code obfuscation. Decompiling executables is not trivial, but it is possible.
Critical copyrighted data and algorithms should not be included in Perl code within a PerlApp. If you are concerned about keeping important parts of your code secret, you may want to consider some workarounds such as:
How do I stop console windows from popping up when i call commands in backticks?
Using perlapp's --gui option should hide normal perl command line output, but system commands called within backticks may still open command line windows. To suppress this, try adding the following block to your script:
This should work using ActivePerl version 632 or later.